Saturday, July 4, 2009

James Bond 007-Quantum Of Solace





Review:
Every James Bond game post-GoldenEye007 vies for the same accolades as that fondly remembered Nintendo 64 shooter. Trouble is, none of the Bond games released since that benchmark title quite lived up to it. The main issue: timing. GoldenEye was the initial first-person shooter that really worked on consoles. Sure,Halo: Combat Evolved arguably perfected it, but GoldenEye laid the groundwork back in the burgeoning 3D console era. With ,Quantum of Solace developer Treyarch captures much of the original GoldenEye's spirit and adds some modern dressings. Still, time hasn't treated the formula very well, and a few tacked-on modern shooter staples don't take Solace too far.

Solace encompasses the events of 2006's big-screen Casino Royale and the new Quantum of Solace. Depending on your mood, you can either be a suave badass who sneaks past guards and security cameras...or a suave badass who sprays hot lead into everything. When firefights inevitably break out, you must rely heavily on Solace's appended third-person cover system (with a handy dash-to feature that lets you zip to safety midsprint or push forward while you're already behind cover). It's handy for outflanking the flankers, but it's unresponsive in tight spots. Solace's smart, aggressive enemies love to pin you down, too -- they'll quickly push you back into a corner, flushing you out with well-placed grenade tosses.

Most stages start you off infiltrating various locations from the two movies -- from an opera stadium to a hillside base hidden in the desert. Each level's tightly woven into concise segments, subdivided into stealth, action, chase, and button-pressing quick-time events. The chase sequences make nice diversions, but they aren't open-ended enough to allow for much dynamic gameplay -- you're forced along the same path as a fleeing villain, with a few jumps and skirmishes sprinkled in to force you behind cover. But depending on what you're aiming at, popping out of cover can shift your reticule, forcing you to miss your target. And it doesn't help that the first- to third-person transitions (when taking cover) are disorienting and clunky.

Minimum System Requirements:

* OS: Windows XP/Vista
* Processor: Pentium 4 @ 2.4 GHz/AMD Athlon XP 64 2800+/Any Dual Core Processor @ 1.8 Hz
* Memory: 512 MB (1 GB for Vista)
* Video Memory: 128 MB (nVidia GeForce 6600/ATI Radeon 9800 Pro)
* Sound Card: DirectX Compatible
* DirectX: 9.0c or 10
* Keyboard & Mouse
* DVD Rom Drive

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