Tuesday, July 7, 2009

Harry-Potter:Order of Pheonix






Review:
Welcome, Fifth Years, back to Hogwarts. In Harry Potter and the Order of the Phoenix, an EA-developed adventure game based on the movie and book of the same name, the Boy Who Lived is growing up. He's just come from the unexpected death of a classmate, a rude battle with Lord Voldemort, and a summer spent writing letters to friends who have for some odd reason gone incommunicado. So as Potter returns to wizardry school for another year of lessons, he's a little peeved. To make matters worse, the new Defense Against the Dark Arts teacher, Professor Umbridge, not only doesn't believe Harry's allegation that Voldemort is on the loose, but she seems to take pleasure in calling him to detention. Ever since he was invited into the underworld of magic so many years ago, the reluctant hero hasn't had a moment to relax, and even though he'd rather spend time with his boyhood infatuation, Cho, he must now teach a secret sect of students calling themselves Dumbledore's Army the defensive spells that Umbridge won't.
We have grown up with Potter through the years, dissecting the books and fighting over the triumphs and failures of the movies, so we can state as real fans that The Order of the Phoenix was our least favorite entry into J.K. Rowling's phenomenally successful franchise. It is uneventful by comparison to the other books and Harry wastes too much time being angry about all matters, trivial or not. Still, it is a testament to the quality of the series that even the low point in the books remains entertaining and, at times, riveting. EA has with its new game capitalized on the fifth-year experience, taking what works and running with it, but also delivering fans a completely contained Hogwarts universe, fully explorable, that exists outside of the Order of the Phoenix storyline. The result is directly opposite the book it's based on; this latest digital exploration of Harry's universe is, although not without its flaws, the most compelling and immersive yet and we're therefore certain that die-hard fans will be hooked by the presentation, the school itself and everything there is to do and see.
Minimum System Requirements:

* OS: Windows 98/ME/2000/XP/Vista
* Processor: Pentium 3 @ 933 MHz
* Memory: 256 MB
* Hard Drive: 2 GB Free
* Video Memory: 64 MB (NVIDIA GeForce 3/ATI Radeon 8500)
* Sound Card: DirectX Compatible
* DirectX: 9.0c
* Keyboard & Mouse
* DVD Rom Drive

Monday, July 6, 2009

God-Father II





Review:

If The Godfather II had been a mediocre, mindless action flick, the game of the same name could at least be considered faithful to its source material. As it is, though, Coppola's Mafia-themed masterpiece has been reduced to an uninspired, repetitive open-world action game with out-of-context movie quotes and a handful of recognizable characters sprinkled throughout its forgettable story. To make matters worse, The Godfather II has clearly been released in an unfinished state and is riddled with performance issues and bugs like they've been fired from a Tommy gun.

You play as Dominic, an important member of the Corleone family who somehow managed to make it through the epic movie trilogy without ever wandering into camera shot despite apparently being involved in a number of key scenes. As one of Michael Corleone's most trusted men, you've been groomed to head up your own family, and after a brief introductory sequence set in Cuba, the game proper gets under way in a diminutive New York where you're instructed to set about making a name for yourself. From this point on, much of your time is spent seizing and attempting to retain control of businesses run by rival families in order to make money and, ultimately, force said families to retreat into their compounds where you can eliminate them entirely. Unfortunately, killing rival mafiosi and intimidating business owners gets repetitive quickly and isn't much fun to begin with.

That's largely because the gunplay in The Godfather II is neither challenging nor satisfying. You have an impressive arsenal at your disposal, and weapons like the Magnum and the shotgun really feel like they pack a punch, but the enemies you're using them against rarely seem too interested in self-preservation. Too many of them simply stand their ground or charge at you and, if they somehow manage to get close before you put a couple of bullets in their heads, can easily be grabbed, punched, strangled, or head-butted into the afterlife. With that said, the made men working for rival families are geniuses compared to the clowns you get to recruit into your own family. They have their uses, but even having them do something as simple as walk through a doorway ahead of you or climb into one of the game's many slow but slippery cars with you can take some work. Predictably, things don't get any better when they're put into combat situations or are asked to perform the very specific tasks that they supposedly each specialize in, which include cracking safes, committing arson, and kicking down doors.

The problem isn't that they're unable to perform those tasks; it's that walking from A to B is rarely straightforward for them. When they're not failing to get into cars with you or running rings around one another at superhuman speeds, your guys can often be observed wandering off in the wrong direction or just remaining stationary while appearing to ponder their next step. Doorways are especially problematic, regardless of whether you're leading the way or are trying to send your guys in ahead of you to soak up some enemy fire. When you're in front, it's not uncommon to open a door, step into a room, and encounter the guys that were right behind you already standing around waiting for you in there. Other times they prefer to enter through different doors while running backward, or perhaps crash through a window for an entrance that really gets them noticed. If you turn your back on them, though, they'll be warped instantly to your side, sometimes.

Minimum System Requirements:
* OS: Windows XP SP2/Vista
* Processor: Pentium 4 @ 2.8 GHz/AMD Athlon64 3000+, or any Athlon64 X2/Core Duo processor)
* Memory: 1 GB for XP/2 GB for Vista
* Hard Drive: 9+ GB Free
* Video Memory: 256 MB* (Please Check Below)
* Sound Card: DirectX Compatible
* DirectX: 9.0c
* Keyboard & Mouse
* DVD Rom Drive


Devil May Cry:4







Review:
Devil May Cry fans know what they expect from the action series: they look for fast paced action sequences that require solid timing instead of button mashing. They expect large scale battles with insane bosses and hordes of monsters that barely give the player a second to breath. They also expect characters to take the dangerous settings lightly, with a large dose of sarcasm and a snarky outlook towards the supernatural surroundings they find themselves in. Well, DMC fans, take heart: Devil May Cry 4, the latest chapter in the series and the first true sequel in the Devil May Cry chronology maintains all of these trademarks while showcasing the power of the PS3 fairly well.
That is, for the most part. See, Dante fans may find themselves a bit disappointed in their favorite character's new role within the series: instead of taking over the spotlight as he has in the previous three games, the anti-hero takes on a secondary position to franchise newcomer Nero. DMC4 is really more of his story and his coming of age within the Sparda-influenced universe than a tale that picks up after the events of DMC1. Is this a bad turn of events? No, not really, although some of the hardcore might wonder if the game could've had a different title with a Dante cameo instead of a Devil May Cry chapter.
The story of Devil May Cry 4 is set in and around the coastal town of Fortuna, which has an interesting tale by itself: it's governed by a militant theocracy known as The Order of the Sword, and protected by a group of Holy Knights. The people of the town worship the demon knight Sparda as a god and savior. During a ceremony in honor of their deity, Nero, a young knight, sees Dante crash through a window and slaughter the leader of the Order, as well as many of his friends. While he doesn't know who Dante is or why he's attacking them, Nero wants revenge for Dante's actions. What follows over the course of 20 missions is a quest of revenge and betrayal, as well as salvation and sacrifice, as Nero hunts Dante down across the land.
Apathetic and dismissive of authority, Nero is a younger, more angst-filled character than Dante's older, wiser and more sarcastic outlook on the world. However, he's just as skilled as the Son of Sparda, with a wide range of abilities to support him in combat. The first, and perhaps most obvious element, is the Devil Bringer, his demonically-enhanced right arm that allows him to project an energy arm ahead of him. This allows Nero to grasp distant objects, which he'll use to reach new areas or scale heights, as well as grab, throw and punch opponents. While this can be used to start or extend obvious combos, perhaps one of the most intriguing elements is that the arm responds differently when used against each opponent in the game. For example, players will grip and throw some creatures by their tails, while others may be pulled apart or even used as weapons against their allies. This can be factored into players' plans when using Nero's primary attacks in battle.

Minimum System Requirements:
* OS: Windows XP/Vista
* Processor: Pentium 4 @ 3 GHz
* Memory: 512 MB (1 GB for Vista)
* Hard Drive: 8 GB Free
* Video Memory: 256 MB (nVidia GeForce 6600 SM3 Required)
* Sound Card: DirectX Compatible
* DirectX: 9.0c
* Keyboard & Mouse
* DVD Rom Drive

Recommended System Requirements:
* OS: Windows XP/Vista
* Processor: Intel Core 2 DUO
* Memory: 1 GB (2 GB for Vista)
* Hard Drive: 8 GB Free
* Video Memory: 512 MB (nVidia GeForce 8600)
* Sound Card: DirectX Compatible
* DirectX: 9.0c or 10
* Keyboard & Mouse
* DVD Rom Drive
* Game Pad STRONGLY Recommended

Sunday, July 5, 2009

Beijing 2008-The Official Game







Review:

Who knew qualifying for the Olympics could be so difficult? Instead of a worldwide competition crafted around ideas that fit in with the modern gaming landscape, this is just an archaic compilation of mostly old, painful gameplay techniques that wore out their welcome decades ago. Not only do many of Beijing's events focus on the sadistic control method of rapidly tapping two buttons until your fingers burn, but the unfathomable difficulty of the early rounds makes the experience almost as grueling as training for the real thing. The few redeeming elements only squirt a few drops of perfume on the overwhelming stench of the rest of this game.

Though all 36 events in Beijing 2008 have some problem, the biggest issue is the ridiculous attributes system you use to level up your team during the qualifying rounds. For some reason, you control a group of athletes who are slow, weak, and embarrassingly out of shape. By winning qualifying events, you can pump points into categories such as power, speed, and stamina. This is in sharp contrast to real life, where competitors show up to the games fully prepared to face off against the best in the world. If you fail to achieve the goal for the day (such as placing in three of the five chosen events), you are branded a failure and have to start that day all over again. Since you are athletically inferior to all of your opponents, you'll find yourself bringing up the rear over and over again.

Every event in Beijing 2008 that involves racing is agonizing. The 11 swimming and running events all require you to repeatedly slam on the buttons to gain speed, which is not only painful but fairly unresponsive as well. Anything that requires pure speed--such as the 100-meter dash--is nearly impossible. After you take your mark, you'll have to anxiously wait for the starter pistol to blast before you can begin. The problem is, there are no audio or visual indicators to tell you when the gun will fire. You have to keep count in your head, which means you will often find yourself starting well after the rest of the pack or suffering a disqualification for jumping too soon. Cycling has the honor of being the worst of the included racing challenges. You have to rotate both analog sticks for more than four consecutive minutes, a technique that is the polar opposite of fun.

Minimum System Requirements:

* OS: Windows XP
* Processor: Pentium 4 @ 2.4 Ghz or Equivalent
* Memory: 1 GB
* Video Memory: 6600 Nvidia graphics card or ATI equivalent with support for Pixel
* hader 3.
* Sound Card: DirectX Compatible
* DirectX: 9.0c
* Keyboard & Mouse
* DVD Rom Drive

Recommended System Requirements:

* OS: Windows XP / Vista
* Processor: AMD or Intel Dual Core Processor
* Memory: 1 GB
* Video Memory: 7800 Nvidia graphics card or ATI equivalent.
* Sound Card: DirectX Compatible
* DirectX: 9.0c
* Keyboard & Mouse
* DVD Rom Drive

Saturday, July 4, 2009

Far Cry 2






Review:
In Far Cry 2's chaotic world of mercenaries, gunrunners, and armed militias, you'll find yourself dropped into a dizzying web of shady clients and paper-thin alliances. All manner of names and faces are introduced during the course of the storyline, but the real star isn't anyone brandishing a smuggled weapon in search of blood diamonds; it's the daunting and awe-inspiring 50-square kilometers of African landscape that make up the game's open-world setting. Aside from providing the opportunity to soak up an amazing sunset, Far Cry 2's free-roaming terrain brilliantly harmonizes with the first-person combat. The diverse landscape and myriad environmental factors work alongside a wide assortment of weaponry to give you tremendous freedom to approach each mission. Combined with solid multiplayer, Far Cry 2's sheer breadth of action provides you with plenty of reason to stay lost in the African wilderness despite an underwhelming plot and the occasional sense of tedium in navigating from one location to another on the gargantuan map.
Far Cry 2's story is filled with potential. You're a mercenary working for a client who's sent you to an unnamed African nation engulfed in civil war, and your job is to take out a notorious arms dealer known as "The Jackal." He quickly proves to be an elusive figure, so you'll need to begin working for various warring factions that the Jackal has armed so you can trace the supply line back to your target. The two primary organizations at the heart of all this bloodshed are the militaristic UFLL and the revolutionary APR. You'll spend the bulk of the story working for these two groups, getting to know their power structures, and taking on all of the violent tasks they throw your way. Complicating things is the fact that your character has malaria, which means you'll need to occasionally play nice with the more ragtag Underground, the only group with the medical connections necessary to keep your potentially life-threatening symptoms at bay.
Minimum System Requirements:

* OS: Windows XP/Vista
* Processor: Pentium 4 @ 3.2 GHz/Athlon 64 3500+/Pentium D @ 2.66 GHz
* Memory: 1 GB
* Video Memory: 256 MB (nVidia GeForce 6800/ATI Radeon X1650)
* Sound Card: DirectX Compatible
* DirectX: 9.0c
* Keyboard & Mouse
* DVD Rom Drive

Recommended System Requirements:

* OS: Windows XP/Vista
* Processor: AMD Athlon 64 X2 5200+/Intel Core 2 DUO or AMD Phenom
* Memory: 2 GB
* Video Memory: 512 MB (nVidia GeForce 8600 GTS/ATI Radeon X1900)
* Sound Card: DirectX Compatible
* DirectX: 9.0c or 10
* Keyboard & Mouse
* DVD Rom Drive

GUN






Review:
Life in the Old West must have been gritty, violent, and short if it was anything like Gun, a new Western-themed action adventure from Tony Hawk series developer Neversoft. Featuring an open-ended environment that you can traverse on foot or on horseback, plenty of gory shoot-outs, numerous optional side missions, and an interesting story, Gun initially seems like a 19th-century Grand Theft Auto. Unfortunately, the experience just doesn't last long enough to be savored. Gun's main story missions are exciting, but the main plot is over so quickly that the whole thing just ends up feeling rushed, and the various side missions aren't compelling enough to hold your interest after the end credits roll. So it turns out that a terse, simple title like "Gun" is really the perfect fit for what could have been a great game, if only it had more meat on its bones.Colton White doesn't take long to exact his revenge on the unsavory customers who made his life difficult.

Gun is the tale of Colton White, a soft-spoken gunslinger raised by a resourceful old hunter named Ned, made instantly likable thanks to an excellent voice performance by Kris Kristofferson. One day Ned and Colton's hunt lands them on a steamboat carrying some sort of important artifact that Ned seems to know about. However, he's not alone in his knowledge, and as the ship is besieged, Colton barely escapes with his life. He makes his way to Dodge City at Ned's request, and from there embarks on a journey that will put him up against a greedy ex-military railroad mogul and his wicked cohorts. There's a strong cast of characters in Gun, and the 3D cinematic cutscenes are impressively motion-captured and choreographed, making each story mission worth looking forward to if only to see how Colton's misadventures will continue to pan out. Colton will find himself on both sides of the law, allying with a diverse array of different comrades in his efforts to find answers and seek vengeance.
Minimum System Requirements:

* OS: Windows XP/Vista
* Processor: Pentium 4 @ 2.4 GHz/AMD Athlon XP 64 2800+/Any Dual Core Processor @ 1.8 Hz
* Memory: 512 MB (1 GB for Vista)
* Video Memory: 128 MB (nVidia GeForce 6600/ATI Radeon 9800 Pro)
* Sound Card: DirectX Compatible
* DirectX: 9.0c or 10
* Keyboard & Mouse
* DVD Rom Drive

James Bond 007-Quantum Of Solace





Review:
Every James Bond game post-GoldenEye007 vies for the same accolades as that fondly remembered Nintendo 64 shooter. Trouble is, none of the Bond games released since that benchmark title quite lived up to it. The main issue: timing. GoldenEye was the initial first-person shooter that really worked on consoles. Sure,Halo: Combat Evolved arguably perfected it, but GoldenEye laid the groundwork back in the burgeoning 3D console era. With ,Quantum of Solace developer Treyarch captures much of the original GoldenEye's spirit and adds some modern dressings. Still, time hasn't treated the formula very well, and a few tacked-on modern shooter staples don't take Solace too far.

Solace encompasses the events of 2006's big-screen Casino Royale and the new Quantum of Solace. Depending on your mood, you can either be a suave badass who sneaks past guards and security cameras...or a suave badass who sprays hot lead into everything. When firefights inevitably break out, you must rely heavily on Solace's appended third-person cover system (with a handy dash-to feature that lets you zip to safety midsprint or push forward while you're already behind cover). It's handy for outflanking the flankers, but it's unresponsive in tight spots. Solace's smart, aggressive enemies love to pin you down, too -- they'll quickly push you back into a corner, flushing you out with well-placed grenade tosses.

Most stages start you off infiltrating various locations from the two movies -- from an opera stadium to a hillside base hidden in the desert. Each level's tightly woven into concise segments, subdivided into stealth, action, chase, and button-pressing quick-time events. The chase sequences make nice diversions, but they aren't open-ended enough to allow for much dynamic gameplay -- you're forced along the same path as a fleeing villain, with a few jumps and skirmishes sprinkled in to force you behind cover. But depending on what you're aiming at, popping out of cover can shift your reticule, forcing you to miss your target. And it doesn't help that the first- to third-person transitions (when taking cover) are disorienting and clunky.

Minimum System Requirements:

* OS: Windows XP/Vista
* Processor: Pentium 4 @ 2.4 GHz/AMD Athlon XP 64 2800+/Any Dual Core Processor @ 1.8 Hz
* Memory: 512 MB (1 GB for Vista)
* Video Memory: 128 MB (nVidia GeForce 6600/ATI Radeon 9800 Pro)
* Sound Card: DirectX Compatible
* DirectX: 9.0c or 10
* Keyboard & Mouse
* DVD Rom Drive

The Last Remnant






Short Review:

If you are looking for a game that has the best graphics of just about any PC title on the market, and a unique system of combat then, this is the title for you. This game is a must play for any fan of the RPG genre.

It is rare when an RPG from Japan makes its way to thePC game market, and is actually able to surpass the quality of a simultaneous console release. The Last Remnant however, is one of those rare gems. The PC version manages to neatly avoid all of the flaws that plagued the release for the Xbox 360, and give any gamer an all killer, no filler 60 hours of play. Any fan of RPG’ will want to get their hands on this title. It combinines of an exciting plot with a solid combat system and a visceral sense of being in the game created by solid graphics and amazing score. If you pass on this title then you will end up regretting it.

Minimum System Requirements:

* OS: Windows XP SP2/Vista SP1
* Processor: Intel Core 2 DUO E4400/AMD Athlon64 X2 3800+ (2 GHz)
* Memory: 1.5 GB
* Hard Drive: 15 GB Free
* Video Memory: 256 MB (nVidia GeForce 8600GT)
* Sound Card: DirectX Compatible
* DirectX: 9.0c
* Keyboard & Mouse
* DVD Rom Drive

Recommended System Requirements:

* OS: Windows XP SP2/Vista SP1
* Processor: Intel Core 2 DUO E4600/AMD Athlon64 X2 4600+ (2.4 GHz)
* Memory: 2 GB
* Hard Drive: 15 GB Free
* Video Memory: 512 MB (nVidia GeForce 8800GT)
* Sound Card: DirectX Compatible
* DirectX: 10
* Keyboard & Mouse
* DVD Rom Drive

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