Monday, November 16, 2009

Call of Juarez





Review:
Yes, Polish developer Techland made a number of interesting design choices with Call of Juarez, originally released in Europe on the PC in 2006. While the game does a number of things very well, it does not stand out in any particular area. Still, you'll probably be laughing your way all the way through this cliche-ridden, tongue-in-cheek effort that does its best spaghetti Western impression. If Call of Juarez is the prism through which the world sees our nation's heritage, it's a wonder we ever made it out alive with our leather chaps intact. Either way, you're in for one hell of a ride.
Call of Juarez tells the story of young Billy Candle and the righteous Reverend Ray. Billy has been off searching for the lost gold of Juarez, the same mythical stash that the Aztecs paid Cortez to free their captured leader, Montezuma. It is said that the lost cursed treasure is buried somewhere in Juarez. After searching without luck, Billy returns home to Hope, the small town that is about as hopeless as it gets. Soon after a brief rendezvous with the local prostitute, Billy returns home to his mother and abusive stepfather. There's only one problem -- they're dead. Sucks to be them.
Reverend Ray is a reformed gunman turned preacher. He is also Billy's uncle. When Ray stumbles across Billy standing over the body of his dead brother and dead sister-in-law, Ray takes up arms once more to become God's sword and strike down Billy Candle. And so begins the epic game of cat-and-mouse that will touch upon just about every Western cliche out there, from the wise old Indian sage to the sultry saloon prostitute to a train robbery to a stagecoach chase and, eventually, to the lost gold of Juarez.

Minimum Requirements:
OS: Windows 2000, XP, XP64 CPU: P4 2.2Ghz
Athlon 2400+ (Celeron 2.4) or Higher Graphic Card: 128M
DirectX9.0c compatible (nVidia: GeForce 6600 or higher, ATI: Radeo 9800 or higher)
Ram : 512MB (1024MB recommended)
Hard Drive : 2 GB free disk space DVD-Rom Drive: 2X Sound Card
Direct X 9 compatible Multiplayer
56k modem for online play (broadband recommended)

CD Key:
COJ-RKYRT-9FACF-YE9AA-E9XCF-ECF9Y
R3TFY-CPYFW-YY77W-X9A3F-RWPLL
CEKCT-KFKRW-9E79X-3R9EP-XRRER
43333-4444L-73X79-9994R-CCCC3

Thief III : The Deadly Shadow




Review:
One of the many reasons why 1998 was such a groundbreaking year for gaming is Thief: The Dark Project, a game that helped invent what's now commonly referred to as the stealth action genre. Though two other noteworthy stealth action games were released that same year--Metal Gear Solid and Tenchu: Stealth Assassins--Thief's brand of stealth was the most convincing, and it went on to become the most influential. The original developer of Thief and its similar sequel is unfortunately no longer in business, but Eidos and Ion Storm thankfully snatched up the rights and have finally delivered a new chapter in the series that's suitable for longtime Thief fans and newcomers alike. Like its predecessors, the new Thief: Deadly Shadows features a memorable protagonist, a great setting, and some very interesting missions. It also happens to suffer from a variety of miscellaneous, minor flaws. These are unfortunate, since Thief: Deadly Shadows is great game, for the most part.
At its core, Deadly Shadows sticks very closely to the formula of the older Thief games, which are first-person perspective action adventures in which you must carry out a series of high-risk, high-reward missions as Garrett, a self-serving master thief living in a cold, surreal, medieval world. As in previous Thief games, the gameplay in Deadly Shadows primarily revolves around having to retrieve a bunch of special trinkets (and other riches) from assorted heavily guarded establishments--and doing so by hiding in shadows, waiting for unsuspecting guards to turn their backs, and then blackjacking them so that they remain unconscious for the remainder of the mission. You'll have a wide variety of other gadgets to help you, including lock picks, water arrows for dousing torches and other firelight, flashbombs for temporarily blinding opponents, and more. There's always a compass onscreen to help you navigate the sometimes mazelike environments, and you'll also be paying close attention to the onscreen "light gem," which changes color depending on how well-concealed you are. This interface feature has always worked great in the Thief series.

Minimum System Requirements:
OS: Windows 2000/XP
Processor: 1.5 GHz
Memory: 256 MB
Hard Drive: 3 GB Free
Video Memory: 64 MB
Sound Card: DirectX Compatible
DirectX: 9.0
Keyboard & Mouse
CD/DVD Rom Drive

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